The Art of Innovation by Tom Kelley
- look for bugs and think about how you can fix them: "you'll find that many entrepreneurs got started by observing humans struggling with tried routines and asking themselves what they could do about it" (30).
- "You learn from people who break the rules" (39).
- Ch. 4 - Brainstorming
- 60 min is an optimum length
- Seven Rules:
- Sharpen the Focus
- well-defined problem statement
- focus outward on a specific customer
- Playful Rules
- Number Your Ideas
- helps keep track
- give goal: say 100 ideas in an hour
- Build and Jump
- build on ideas, or jump to other ideas as a facilitator
- The Space Remembers
- white boards, giant post-its, etc.
- Stretch Your Mental Muscles
- mental warm-ups
- content related homework, show and tell
- Get physical
- bring in existing products or have stuff to tinker with to build a prototype
- Six Ways to Kill a Brainstormer:
- Boss speaks first
- Everyone get a turn
- Experts only
- Do it off-site
- Nothing silly
- Write everything down
- 8 Crazy characters for hot teams:
- Visionary
- Troubleshooter
- Iconoclast - counterpoint
- Pulse taker - heart, personal connection
- Craftsman
- Technologist
- Entrepreneur
- Cross-Dresser
- Boyle's Law: never go to a presentation without a prototype (106)
- Seven Planting Tips:
- Subscribe and surf - idea wading
- Play director - break the world down into scenes
- Hold an open house - spread the best of your company far and wide
- Inspire advocates
- Hire outsiders
- Change hats
- Cross-train
- "Fail often to succeed sooner" (232).
- How to create great products and services:
- make a great entrance
- make metaphors
- think briefcase
- color inspires
- backstage pass
- one click is better than two
- goof-proof
- first, do not harm
- checklist
- great extras
- INNOVATION RULES:
- watch customers
- physical workspace
- think verbs, not nouns
- Break rules and fail forward
- Stay human (hot teams)
- Build bridges between departments